Thomas John Wolfe
Game Developer / Tech Artist / Unity Developer / Generalist
My 2014 Graduation Demo Reel from Art Institute of San Francisco
Overview:
Unity3D Engine specialist. Programmer / Tech-Artist. Smart & Creative.
Skillset:
My focus is C# and C++ game development with strong skills in design and formal training in game art. My hybrid my skillset is unique. I have a valuable (and typically innovative) perspective on programming and art related problems and take charge when needed. I am quite capable of getting nearly any app design and translating it into a functional, polished product with Unity engine. Its usually hard to make me stop working because I love what I do.
Recent History:
I am currently a Unity mobile developer for 'Play Dots', the creators of the amazing game 'Two Dots'. I spend my days helping engineer creative and exicting games that appeal to wide audiences. I get to be around awesome people and learn new and exciting stuff every day.
Previously I was "Engineering Lead: Unity3D & Games" for a contract app development business, managing 7 programmers and working very closely with other design/programming disciplines. Most of my work was VR and AR related Unity projects and I spent the last 6 months there working on site as Google. As a result of my hard work, the Unity department grew quickly and was successful. The entire 'app contract' part of the business was rebranded as a Unity AR company.
I started my game development career before graduating college, working at gaming start ups in San Francisco and I also interned at Unity technologies.
Education:
BS - Visual & Game Programming
AS - Computer Science
Certificate - Web Design & Development
Vocational Training - Graphic Arts
5 Years of Marketing experience at a large garden center
A tree game I made for fun