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Me photoshopped as Zeus.

My 2014 Graduation Demo Reel from Art Institute of San Francisco

 

Overview:
Unity3D Engine specialist. Programmer / Tech-Artist. Smart & Creative.

 

 

Skillset:

My focus is C# and C++ game development with strong skills in design and formal training in game art.  My hybrid my skillset is unique.  I have a valuable (and typically innovative) perspective on programming and art related problems and take charge when needed. I am quite capable of getting nearly any app design and translating it into a functional, polished product with Unity engine.  Its usually hard to make me stop working because I love what I do.

 

Recent History:

I am currently a Unity mobile developer for 'Play Dots', the creators of the amazing game 'Two Dots'. I spend my days helping engineer creative and exicting games that appeal to wide audiences.  I get to be around awesome people and learn new and exciting stuff every day.

 

Previously I was "Engineering Lead: Unity3D & Games" for a contract app development business, managing 7 programmers and working very closely with other design/programming disciplines. Most of my work was VR and AR related Unity projects and I spent the last 6 months there working on site as Google.  As a result of my hard work, the Unity department grew quickly and was successful. The entire 'app contract' part of the business was rebranded as a Unity AR company.

I started my game development career before graduating college, working at gaming start ups in San Francisco and I also interned at Unity technologies.


Education:

BS - Visual & Game Programming

AS - Computer Science

Certificate - Web Design & Development
Vocational Training - Graphic Arts

5 Years of Marketing experience at a large garden center
 

 

A tree game I made for fun

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